December 23, 2024

Merging Design, Tech, and Cognitive Science at MIT

The experience taught Iwasaki she was more imaginative than she had realized, which she loved the development of the design process, from ideation to fabrication.
It likewise presented her to the role that innovation can play in style, whether through coding, processing parts to analyze how they may fit with each other, or using programs to evaluate performance or success of a design. She ended up being delighted to check out how style and innovation collaborate.
Iwasaki is devoted to helping other students browse their MIT experience, as she is an associate consultant to first-year students through MITs Office of the First Year. Credit: Jake Belcher
Now a senior, Iwasaki double majors in art and design, in the Department of Architecture, and in computation and cognition, in the Department of Electrical Engineering and Computer Science, discovering innovative ways to establish innovation that prioritizes people and how they think. She thinks that considering the person who utilizes the innovation is essential to the design.
In her first year, Iwasaki signed up with Concourse, a first-year learning community that integrates stem-focused and humanities-related classes. Later on, she also signed up with the Burchard Scholars Program, a series of suppers with professors from the School of Humanities, Arts, and Social Sciences, to read more about the liberal arts experience at MIT. “Even though I was initially afraid that by choosing MIT I was choosing STEM over liberal arts, that was not the case,” she says.
“Design most definitely involves elements of both humanities and STEM,” she includes.
Additional experience with the technological side of design can be found in the summertime of Iwasakis sophomore year, in an experiential ethics class. Tasked with taking a look at the visual design of social networks and its impacts on the user, she considered how the layout of the app was shaped by how somebody may communicate with the platform. For example, she took a look at how an “infinite scroll” plays into gratifying habits, which sets off a dopamine action.
“I realized cognition and human habits aspect into a lot of things, particularly design,” she says.
The class stimulated Iwasakis interest in human-centered design, leading her to look more carefully at the method an individual connects with technology. In January of 2020, she pursued her first design-related undergraduate research study opportunity (UROP) through the Urban Risk Lab, which creates innovation for natural disasters. Iwasaki focused on a task including a platform that allows citizens affected by natural disasters, as well as emergency situation responders, to communicate info with each other in real time.
She assisted design the interface of the program, considering what layout might be easiest for users to connect with. The experience was mind-blowing for Iwasaki, highlighting how important the specific user is in determining how the innovation is carried out.
While Iwasaki had actually long been interested by the visual side of design, the principles class and the following research project resulted in a brand-new interest in performance and a desire to find out more about cognition and behavior to better notify her styles. One of the first classes she took in this location was 9.85 (Early Childhood Cognition and Development), to explore the method young individuals believe. And in the summer of 2020, Iwasaki started working in Professor Laura Schulzs Early Childhood Cognition Lab.
Running research studies over Zoom, Iwasaki checked out stories to kids and examined their reactions to specific concerns and scenarios. Applying these insights to technology, Iwasaki sees loophole behavior as a method to craft accurate algorithms for details processing.
“Understanding loophole habits in children can result in an understanding of how computers find loopholes in code,” she says.
Dealing with children and studying how they learn also mostly affected Iwasakis senior thesis topic, where she is taking a look at how innovation is used for education purposes, concentrating on increased truth and how it can be much better executed to improve learning. She comprehends that innovation has great potential for use in service of education, though there is much work to be done.
Iwasaki is also devoted to assisting other students browse their MIT experience, as she is an associate consultant to first-year trainees through MITs Office of the First Year. More just recently, she became an associate consultant specifically for design majors, under the teacher she had for 4.02 A in her very first year.
Looking ahead, Iwasaki intends to continue studying cognition and its applications to technology and design. Specifically, she wishes to look closer at her thesis topic concentrating on education, using her background in cognition to inform future designs for more efficient learning platforms.
“Although it often felt strange to go from making a chair in one class to examining nematode nerve cells in another, I feel lucky to have gotten the chance to check out both worlds, and also being able to bridge them through studying knowing, and creating for education,” she states.

Senior Ibuki Iwasaki double majors in art and style and in calculation and cognition. “Design most certainly involves aspects of both humanities and STEM,” she states. Credit: Jake Belcher
Senior Ibuki Iwasaki looks for innovative ways to design technology that thinks about the human user.
Ibuki Iwasaki came to MIT without a clear concept of what she wanted to major in, however that changed throughout the spring of her very first year, when she left her comfort zone and enrolled in 4.02 A (Introduction to Design). For the last project, her group had to make a modular structure out of foam blocks, producing a style with both two-dimensional and three-dimensional elements.
The team wound up shaping 72 special cubes, with each blocks pattern and positioning carefully planned so that when assembled, they formed a structure with a simple facade however an intricate tunnel-like interior.

Senior Ibuki Iwasaki double majors in art and style and in computation and cognition. More experience with the technological side of style came in the summer of Iwasakis sophomore year, in an experiential ethics class. The class stimulated Iwasakis interest in human-centered style, leading her to look more closely at the way a specific communicates with technology. In January of 2020, she pursued her very first design-related undergraduate research opportunity (UROP) through the Urban Risk Lab, which develops technology for natural disasters. While Iwasaki had long been intrigued by the aesthetic side of style, the ethics class and the following research study job led to a brand-new interest in functionality and a desire to find out more about cognition and habits to much better notify her designs.