November 2, 2024

3D Printed Objects That Can Change Their Appearance Depending on the Viewpoint

Editing tool makes fabrication process offered to all.
Image a birthday card that flickers in between images of a birthday cake and flowers as you turn the card and see it from various angles. No doubt you can consider other examples of such morphing images in, state, advertisements. Until now, nevertheless, the result has actually been limited to flat surfaces.
Enter the work of MIT researchers who, for the very first time, have developed a system for developing 3D objects that alter their appearance when seen from various viewpoints. The exact same group likewise established an editing tool readily available complimentary online that can allow anyone to design and build such 3D objects, all through 3D printing.

By Elizabeth A. Thomson, MIT Materials Lab
February 3, 2022

Video about 3D items developed at MIT that alter their look from different viewpoints. Credit: Zeng et al., MIT
” Our work opens the idea of what a physical object can be,” states Yunyi Zhu, an MIT graduate trainee in the Department of Electrical Engineering and Computer Science (EECS). “Its part of a bigger vision for making vibrant items that change their appearance, color scheme, and shape. We resolve appearance, which is one measurement of the principle of reprogrammable items,” states Zhu, who is a co-first author of a paper on the work presented in October at the 2021 Association for Computing Machinerys Symposium on User Interface Software and Technology.
Stefanie Mueller is the leader of the work, an assistant teacher in EECS, and an author of the paper. Mueller is likewise affiliated with MITs Computer Science and Artificial Intelligence Laboratory.
Other co-first authors of the paper are Jiani Zeng (an MIT graduate trainee who has actually considering that finished) and Honghao Deng (a Harvard graduate trainee who has actually considering that finished). In addition to Zhu, Zeng, Deng, and Mueller, other authors are Michael Wessely, a postdoctoral associate in EECS, and Axel Kilian, a checking out assistant teacher in the Department of Architecture.
” This amazing research study drastically moves what the future of item design [will] appear like. As an interaction designer, I was stimulated to envision how in the future daily physical items might have countless various looks (patterns and colors) depending upon the seeing angles. I can believe of many application, from mesmerizing haute couture to visual sculptures that communicate various poetic stories depending on the viewpoints,” states Ken Nakagaki, a postdoctoral partner at the MIT Media Lab who is an incoming assistant teacher at the University of Chicago. Nakagaki was not included in the work.
How it Works
The changing images on a flat card– and now 3D things– are thanks to numerous small lenses printed across the card or things. About 6 of the lenses developed by the MIT group could fit across the surface of a penny. Known as lenticular lenses, each lens covers a pattern of small colored image areas.
” Because of the magnifying impact of the lens, it displays the color from just one of the colored image areas, which is just a little part of the entire location under the lens,” the authors write. Which magnified spot the audience sees depends upon the viewers perspective and the “various event angles of the light striking the lens” from that viewpoint. Several lenses together “form a lenticular screen and jointly reveal an image that differs reliant on perspective.”
The MIT groups modifying tool takes as input the 3D design, or object, that is wanted along with the images that a designer wants to morph from one into another. It then determines the lens placement and color scheme across the objects surface area that will cause the desired impact. The designer can then preview the resulting object before sending the “instructions” to a 3D printer, where the things, color scheme, and lenses are all printed in one pass.
A kettlebell guides a user to the correct position for holding the gadget during workout. It was produced using tools developed at MIT that enable 3D things to alter their look from various viewpoints. Credit: Zeng et al., MIT
Many Applications
The team went on to develop four examples of 3D objects with images that alter based on the viewers viewpoint. The idea was to demonstrate the ability to create objects with various geometries, various image intricacies, and differing numbers of changing images. The demonstration objects, each of which are printed with countless lenses, include:

A kettlebell for workout that can suggest to the user whether they are holding the gadget effectively. If the device is too low, an arrow pointing up appears; if expensive, an arrow pointing down takes its location. The correct position is suggested with a check mark.
A bedside lampshade that shows different greetings depending on whether an individual is staying up in bed (Good Day) or lying down (Good Night).
A case for earpods that flickers in between a number of colored stripes depending on how the user handles it.
A shoe printed with an inspirational message that only the user can see (the message is unnoticeable to a bypasser or somebody standing nearby).

The Sweet Spot
Zhu says that the significant difficulty involved in the work was determining the “sweet spot” for the size of each lens. Zhu and associates ultimately discovered that a lens thats 3 millimeters in diameter “fits most requirements.”
The group also evaluated other criteria, including the orientation of a lens (for instance, printed dealing with upwards or sideways) and numerous post-processing strategies for the lenses. Lenses facing upwards and treated with painting varnish resulted in the very best results.
It took about two years to move the job from principle to the creation of demonstration objects. The finest part of the work for Zhu was “seeing that the process actually works and holding an object in my hand. That was incredibly rewarding.”
Referral: “Lenticular Objects: 3D Printed Objects with Lenticular Lens Surfaces That Can Change their Appearance Depending on the Viewpoint” by Jiani Zeng, Honghao Deng, Yunyi Zhu, Michael Wessely, Axel Kilian and Stefanie Mueller, 12 October 2021, UIST 21: The 34th Annual ACM Symposium on User Interface Software and Technology.DOI: 10.1145/ 3472749.3474815.
This work was supported by the National Science Foundation and by the MIT Materials Research Laboratory under the MIT.nano Immersion Lab Gaming Program funded by NCSOFT.

The changing images on a flat card– and now 3D objects– are thanks to many small lenses printed across the card or item. It then determines the lens positioning and color pattern across the items surface area that will lead to the desired effect. The designer can then sneak peek the resulting item prior to sending the “directions” to a 3D printer, where the object, color patterns, and lenses are all printed in one pass.
It was developed utilizing tools developed at MIT that permit 3D items to alter their look from different perspectives. The presentation things, each of which are printed with thousands of lenses, include: