April 27, 2024

Overcoming Two Long-Standing Bottlenecks: New Advance Paves Way to More Realistic 3D Holograms

By packing more details into a 3D image, this method could make it possible for sensible representations for usage in virtual reality and other applications.” A 3D hologram can present real 3D scenes with constant and great functions,” said Lei Gong, who led a research team from the University of Science and Technology of China. A volume-rendered image of the 3D rocket forecasted by the random vector-based computer-generated holography (RV-CGH) method is shown in (c), utilizing a single 1000 × 1000-pixel hologram. The 3D projection is represented by 32 images with a depth interval of 3.75 mm. They were able to forecast a 3D rocket model with 125 succeeding image airplanes at a depth period of 0.96 mm in a single 1000 × 1000-pixel hologram, compared to 32 image planes with a depth interval of 3.75 mm utilizing another just recently developed technique understood as random vector-based computer-generated holography.

Scientists have developed a new method to attain dynamic forecast of 3D objects onto ultrahigh-density successive aircrafts. By loading more details into a 3D image, this method could allow practical representations for usage in virtual reality and other applications. Credit: Lei Gong, University of Science and Technology of China
Scientists effectively conquer 2 barriers in existing digital holographic methods.
A new technique for producing vibrant ultra-high-density 3D holographic forecasts has been developed by scientists. This innovative hologram technology can including higher levels of information into 3D images, potentially leading to more reasonable depictions of the world for use in virtual reality and different other applications.
” A 3D hologram can present real 3D scenes with constant and fine functions,” said Lei Gong, who led a research study group from the University of Science and Technology of China. “For virtual truth, our technique might be used with headset-based holographic screens to significantly improve the viewing angles, which would enhance the 3D seeing experience. It might likewise provide better 3D visuals without needing a headset.”
Producing a sensible holographic screen includes forecasting high-resolution images onto numerous layers that are positioned carefully together. This procedure leads to high-depth resolution, which is important for delivering the depth perception necessary for the hologram to appear three-dimensional.

The brand-new 3D scattering-assisted vibrant holography method produces a digital hologram by predicting high-resolution images onto airplanes spaced closely together (a), attaining a more reasonable representation than traditional holography strategies (b). Credit: Lei Gong, University of Science and Technology of China
In Optica, Optica Publishing Groups journal for high-impact research, Gongs team and Chengwei Qius research study team at the National University of Singapore explain their new method, called three-dimensional scattering-assisted vibrant holography (3D-SDH). They reveal that it can attain a depth resolution of more than 3 orders of magnitude higher than advanced techniques for multiplane holographic projection.
” Our brand-new method conquers two long-existing traffic jams in present digital holographic strategies– low axial resolution and high interplane crosstalk– that prevent fine depth control of the hologram and therefore restrict the quality of the 3D screen,” said Gong. “Our approach could also enhance holography-based optical encryption by enabling more data to be encrypted in the hologram.”
Making more detailed holograms
Producing a dynamic holographic projection normally involves utilizing a spatial light modulator (SLM) to regulate the intensity and/or phase of a beam. Nevertheless, todays holograms are restricted in terms of quality since existing SLM innovation permits only a couple of low-resolution images to be predicted onto different planes with low-depth resolution.
To conquer this issue, the researchers integrated an SLM with a diffuser that makes it possible for multiple image planes to be separated by a much smaller quantity without being constrained by the homes of the SLM. By likewise suppressing crosstalk between the aircrafts and making use of scattering of light and wavefront shaping, this setup enables ultrahigh-density 3D holographic projection.
The researchers used their brand-new approach to simulate a holographic representation of a rocket [drawing shown in (a), point-cloud model in (b)] A volume-rendered image of the 3D rocket predicted by the random vector-based computer-generated holography (RV-CGH) approach is displayed in (c), utilizing a single 1000 × 1000-pixel hologram. The 3D forecast is represented by 32 images with a depth period of 3.75 mm. Volume-rendered image of the object predicted by 3D-SDH is shown in (d). 125 image airplanes with a consistent distance of 0.96 mm are concurrently projected from a single 1000 × 1000-pixel hologram. Volume-rendered pictures of the simulated 3D rocket with varying point of view views are imagined in (e– g). Credit: Lei Gong, University of Science and Technology of ChinaTo test the new approach, the scientists initially utilized simulations to show that it might produce 3D reconstructions with a much smaller sized depth interval between each airplane. For instance, they were able to project a 3D rocket design with 125 successive image planes at a depth period of 0.96 mm in a single 1000 × 1000-pixel hologram, compared to 32 image aircrafts with a depth period of 3.75 mm utilizing another just recently established technique referred to as random vector-based computer-generated holography.
To verify the concept experimentally, they built a prototype 3D-SDH projector to create vibrant 3D projections and compared this to a traditional cutting edge setup for 3D Fresnel computer-generated holography. They revealed that 3D-SDH attained an enhancement in axial resolution of more than 3 orders of magnitude over the standard counterpart.
The 3D holograms the scientists showed are all point-cloud 3D images, indicating they can not present the strong body of a 3D item. Ultimately, the scientists wish to have the ability to forecast a collection of 3D items with a hologram, which would require a higher pixel-count hologram and brand-new algorithms.
Reference: “Ultrahigh-density 3D holographic projection by scattering-assisted vibrant holography” by Panpan Yu, Yifan Liu, Ziqiang Wang, Jinyang Liang, Xingsi Liu, Yinmei Li, Chengwei Qiu and Lei Gong, 6 April 2023, Optica.DOI: 10.1364/ OPTICA.483057.